The sequel to 2010’s “Castlevania: Lords of Shadow” is getting a February 25th release for the U.S. and February 28th for everywhere else, at which point allow me to ask this: why? What’s the point? The game was originally touted as the title that would revitalize the franchise, but what we get were playing-it-safe experiences lifted right out of other franchises and a gorgeous illusion of an open world riddled with invisible walls.
Okay, fine, the platforming was pretty fun, so I guess it merits a trailer or two:
So I guess not even the great Hideo Kojima could do anything about Castlevania, since this new game is lauded as “the epic conclusion to the Lords of Shadow saga.” Correct me if I’m wrong, but doesn’t a saga means that there are way, way more installments in it than two? I mean, that just sounds as snobbish as calling a two-book series a “duology”. Also, because “Mirror of Fate” was heralded as a direct sequel to the first Lords of Shadow, then shouldn’t this be called “Lords of Shadow 3”? Also also, why does everybody sounded like they just gargled a mouthful of gravel?
Regardless of my griping, I am certain I’ll be picking up this game at some point much later after its initial release for the same reason I’ll be picking up “Lightning Returns”: because I am a moron, and I’m okay with that.