One of the biggest fears in toy collecting is leaving teams or sets incomplete, or at least horribly deficient. Sure, we don’t need every Autobot, but when Ratchet is Optimus Prime’s second in command (I don’t know if he is or isn’t, so sue me), and we never get a toy of him, this makes us sad. Most often it happens because toyakers don’t like making toys of girls – the fact that they always sell out immediately is proof that they are just too risky, after all. Masters of the Universe Classics has never had that problem. What they’ve done instead is hold a few suprisingly important or popular characters ransom for future years. But since the line is now officially ending after 2015, they’ve decided to just shove those guys out… finally.
There was never really a chance that we would see all or even most of the New Adventures of He-Man cast. The cartoon simply wasn’t popular enough. But ever since we got Optikk a few years ago, everybody knew that we needed Flogg. We’ve got Skeletors and Hordaks aplenty, a servicable King Hsss, and even some other overlords like Horde Prime and the Unnamed One, but Flogg, Leader of the Mutants, had been conspicuously missing. There are no words to describe this betrayal. He’s the boss! He’s one of the main bad guys! Sure, Skeletor upstaged and usurped him, but Flogg was still really pivotal! Well, we finally got him.
FLOGG: EVIL LEADER OF THE SPACE MUTANTS
REAL NAME: BRAKK
Before Skeletor passed through the Laser Gate and arrived in the Tri-Solar System, Flogg the Terrible was the commander of the Horde’s Denebrian Space Mutant goon squad. Directing operations either from his secret hideout in a Gorn Crater or from his camp city of Diobo in the Regula region of Denebria, Flogg launched raiding parties on the neighboring planet of Primus in the name of his Horde commanders. A vain and boastful bully, Flogg’s favorite weapon is his laser whip which he calls The Sidewinder. Flogg has a nasty temper and agreed to join Skeletor as his humbled second in command in a secret bid to one day betray him and use Skeletor’s power to take command of the Horde Empire for his own!
Wow, that’s all wrong. They made him a Horde member… okay, I can understand that as part of the need to tie things into the war against Horde Prime, but I distinctly remember Skeletor pretending to be his second-in-command, not the other way around. Dang.
So, there you go. Flogg. Funny thing – in the cartoon, he eventually signed a treaty with the people of Primus and ended up on friendly terms with them. In MOTUC lore, he ends up a head in a jar – you can see it in one panel of the mini-comic that came with the Unnamed One. That’s just… dark. Poor Flogg. Poor, poor Flogg. The dude looks so evil, but he turned out much more reasonable than the other main He-Man villains. Well, with all that aside, let’s take a look at this figure!
It is. The same. As every. Other. MOTUC. Figure. Ever. What, you want me to say something I haven’t said before? All right. Purple monkey dishwasher greenbat turnip toot the train horn.
Like most figures, Flogg is made up of a mixture of original parts with pieces from others. As far as I can tell, most of him is new, though I believe I see Trap Jaw’s upper legs, and I know those feet aren’t new. His general look mimics the vintage toy more than the cartoon. The difference is in the eyes – he had tiny, round pupils in the cartoon, with the big cat eyes belonging to the old toy. The effect gives Flogg an oddly innocent look, though we all know better.
His armor is pretty convincingly technological, and the new and old parts blend together well. His torso armor is a little on the thick side, but not as bad as some other figures we have gotten lately – it really is only a problem when you view him from an angle to the front and slightly to the side. Which is how a ton of these pictures are. Oh, well.
It’s when you get Flogg’s shirt off that things get really interesting. Flogg uses Whiplash’s scaly torso, which sort of fits and sort of does not. I’ll get into that more in the paint section. It’s nan odd choice, but probably better than the typical roidy torso.
Flogg’s colors are an eye-catching combination of purple, red, and silver. The scheme in and of itself is just fine, and accentuates the right detail, but something about it seems muted or plain. He also has a surprisingly huge flaw – when you take off his armor, his scaly skin goes two-tone, changing from purple to red like an undershirt. Yes, this is to keep his belly from sticking out under the armor, but most figures with removable armor are meant to work both with and without it. Not Flogg. Flogg’s torso looks terrible without his armor on, and there really isn’t anything you can do about it.
The other problem is that mine has a huge amount of paint slop by his left eye, like he’s crying or something. Not many MOTUC figures have paint problems like that, and this one is pretty glaring.
Flogg has typical MOTUC articulation – ball-and-socket shoulders and hips, ball-jointed head, swivel biceps, waist, wrists, and shins, hinged elbows, knees, and rocker ankles. I have talked about this so many times before that it almost isn’t worth bringing up again. Flogg’s arm articulation is a little hampered by his armor, but everything else is good.
Flogg has accessories! And it’s odd – he’s missing one he needs, but he’s also got an extra he does not. It makes sense in context, I swear. The accessory he does not have? His helmet. or an alternate head. See, Flogg’s helmet was removable on the original figure, and let’s not forget that this line is designed to emulate the classic toys. In fact, Flogg’s main accessory does so to a fault. But his helmet? Naw, it stays on forever.
The unneeded accessory is actually an oft-demanded one, though the execution leaves a little to be desired. Flogg comes with He-man’s Power Sword… it’s Filmation Cartoon design! Except not. It’s colored more like it was in the toon, but the paint isn’t perfect, the shape is all wrong (it’s the same shape as always), and honestly it just doesn’t seem to work. It is nice that Mattel thought to include it, but the execution is pretty off the mark. So, what is Flogg doing with He-Man’s sword? Did he steal it?
And finally, there’s The Sidewinder, his “Laser Whip.” Okay, see, Blade came with a laser whip. Flogg’s has a string. A real, honest-to-goodness string. It’s also very oddly-made, with a spear-length shaft, a hand-covering handle, and a tiny little flail at the end of the string. Yes, this is accurate to the vintage toy, but I couldn’t tell at first if it was a spear or an electric guitar or a gun. As it turns out, it’s a fishing rod.
Speaking of things I have said before, I believe that I have made my opinion of the nearly-$40 cost of these figures pretty well-known.
THINGS TO WATCH OUT FOR:
The paint. Aside from sloppiness, apparently the weapons have a tendency to rub off on his hands. Other than that, this guy is good to go.
WHERE TO BUY:
Did I have high hopes for Flogg? I dunno, he was never really a major character for me, though I had hoped that this toy would do him justice. And to an extent, it does. The sculptural details are there, everything is the right color, he comes with his weapon (and a bonus), but… each detail comes off as “okay” rather than the level of quality we have gotten in other MOTUC figures this year. His torso is weird, the paint has problems, and his bonus sword manages to give its customers nothing that they wanted. But nothing is really that bad, just not super-super awesome. This makes Flogg kind of mediocre, albeit necessary for a “full” MOTU collection because he is such an important character. Flogg isn’t terrible. He just isn’t anything special.