Life In Plastic: TOY REVIEW: Laser Light Skeletor (Masters of the Universe Classics)


At the very end of the original He-Man line, Mattel produced one final set of He-Man and Skeletor variants, this time with cyborg dealing and a battery-powered action feature… but as the line unceremoniously died, they were only released in Europe.  Owning the original Laser Power He-Man and Laser Light Skeletor is quite a feat these days, and even though the similarly-rare giants showed up in MOTUC, the includion of the Laser figures was a welcome surprise – and look, it’s the special “Holiday” item for 2015!  Helping to round out the end of Masters of the Universe Classics (though there will be toys next year, the branding will be different) is, fittingly, the last of the original line.


After taking command of the Unnamed One’s Revenge Squad, Skeletor led his all new group of Evil Warriors against the Trollan’s defensive stronghold. Breaking into the Temple of Power using Horde Prime’s Vortex Key, Skeletor absorbed ultimate power from the Star Tree, gaining his Laser Light abilities. Preparing to flee, Skeletor was confronted by his old enemy He-Man on the Jaw Bridge Gate. In their climatic final duel, Skeletor was defeated when He-Man used the Power of Grayskull to separate Keldor from the demon that kept him alive. With a clear mind, in what he thought was his dying breath, Keldor gave his nephew the Vortex Key asking him to protect Eternia as the true ruler and heir to the throne.


Yeah, remember that two-page fight?  It’s that.  But it is interesting how Mattel took the “last” He-Man and Skeletor variants, and made them chronologically their final costumes.  Pretty cool, huh?  Well, let’s look at the toy!



You’ve already seen this in the Laser Power He-Man review.  Same deal.



Laser Light He-Skeletor was one of the steps leading to the New Adventures cartoon, as New Adventures Skeletor was basically a straight upgrade of this design, even including the cyborg bits sticking out of his skin.  His proportions and colors are different – note the squashed face – as is his costume, with a hood instead of a helmet.  But the essential DNA of NA Skeletor is still there.


Now, while the head is love-it-or-hate-it, here are one good and one bad point about the figure’s sculpt.  On the bad side, his backpack is huge, cuts out from his cape, and makes it hard for him to stand.  On the good side, his torso is all one piece, and not the bloated flesh tank top monstrosity of the NA figure.  You take a little, you give a little.


PAINT: ****

In a lot of ways, Laser Light Skeletor is pretty much NA Skeletor with a slightly more old-school vibe.  He has his yellow face, for exaple, and while the paint seems mostly detailed, it intentionally skims overf a lot of wires and techno bits in his flesh.  NA Skeletor did the same, as did both vintage figures – it’s apparently part of the design.  But a lot of those metal bits are painted, only in a blue similar to his flesh.  But really, you’re here for the light-up feature.


Mine has some chips in his face paint.  This is not universal, but it’s bound to be a recurring issue – some figures scuff more than others.  It sort of works for Skeletor, but keep in mind that he will likely see plenty of wear and tear.



Unlike LP He-Man, LL Skeletor suffers for his action feature.  Although his articulation is mostly the same as normal MOTUC, his head is only a swivel, his right arm only has a swivel wrist, and he has no ab crunch in his torso.  This is to keep all of his wires intact.


How bad is it?  Well, it is limiting, though Skeletor’s arm is in a good pose as it is, and you can still do a lot with him.  Just keep in mind that his articulation took a pretty major hit.



Laser Power He-Man came with a lightsaber tethered to his back pack.  In contrast, Laser Light Skeletor’s Havoc Staff is a separate item – he holds it in his hand.  It’s translucent plastic, as is his right hand, which forms a light tunnel for his action feature.


When you press a button on his backpack, Skeletor’s eyes and right hand light up in an extremely bright red glow.  It isn’t quite enough to illuminate the entire staff, but it certainly tries its darndest.  The effect is beyond fantastic, just like on LP He-Man, even with that flaw.  How good is it?  It makes up for his articulation loss, that’s how good!


Those eyes are piercing and eerie, and really make the figure more than even the hand.  Seriously, LOOK at that nightmare!  This figure is one of the reminders that Skeletor is actually dangerous.


As for his hand, even without the staff it looks intimidating.  It’s power, see?  And Skeletor’s got tons of it.  Just like He-Man, he keeps up his glow for quite a while after the button is pressed, easily setting up these photos.


Oh yeah, his hood is also separate.  No biggie, just don’t put it on sideways.



This was a $60 set (ouch), but it’s already going for $100 on the secondary market (super ouch).   I am so, so sorry.



Check his batteries and you should be fine.




The two-pack sold out from Mattel instantly, so… have fun.  I’m sorry.



This toy is not perfect, and in fact the limited articulation is arguably more grievous than Laser Power He-Man’s loose grip.  And yet, they average out as the same because of his better cyborg torso, and that fantastic light-up feature. Look, let me put it this way: None of these photos have any photoshop or post editing aside from resizing them. The light-up feature is just that cool.


One response to “Life In Plastic: TOY REVIEW: Laser Light Skeletor (Masters of the Universe Classics)

  1. Pingback: Life In Plastic: The Final MOTUC Mini-Comics (Fall of Eternia 2 and 3) | Nerditis·

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